You can also manually change to OpenGL, such as when you suspect an issue with your DirectX driver. * If DirectX requirements are not met, OpenGL is automatically used. Recommended: OpenGL 4.5 with the ARB_shader_draw_parameters, EXT_swap_control, EXT_texture_compression_s3tc, and EXT_texture_filter_anisotropic extensions Minimum: OpenGL 4.3 with the ARB_clip_control and EXT_texture_compression_s3tc extensions Minimum: DirectX 11, feature level 11.0, Shader Model 5.0 By default, the visualization cache is written to the user profile’s \Local subfolder, so it does not roam with the user profile if roaming profiles are enabled by your system administrator. The temporary visualization cache can consume up to 32 GB of space, if available, in the user-selected location. If you're using a notebook computer with an integrated GPU, consider increasing the system RAM to compensate for the use of shared memory. Recommended: 32 GB or more of free space on a solid-state drive (SSD) See Introduction to Full Motion Video for details. A multithreaded 2-core CPU will have four threads available for processing, while a multithreaded 6-core CPU will have 12 threads available for processing.įull Motion Video has higher minimum and recommended CPU specifications. Simultaneous multithreading, or hyperthreading, of CPUs typically features two threads per core. Minimum: 2 cores, simultaneous multithreading